adds a game object to the scene's object array
adds a UI element to the scene
makes the camera follow an object
run when an event is created
sends event to UI elements should not be called by the user
called when this scene is set as the project's current scene
render the scene, should not be called by the user
stops the camera from following an object
run every frame
makes the camera follow an object if enabled should not be called by the user
calls the update function of all objects in the scene should not be called by the user
individual scene containing objects