AnimationManager

used for managing animations

Members

Functions

CreateAnimation
void CreateAnimation(int id, RenderInfo[] frames)

creates a new animation

GetProcess
AnimationProcess GetProcess(int animation)
Undocumented in source. Be warned that the author may not have intended to support it.
IsAnimationRunning
bool IsAnimationRunning(int animation)

checks if an animation is running

StartAnimation
void StartAnimation(RenderInfo* target, int animation)

sets a texture to be animated

StopAnimation
void StopAnimation(int animation)

stops an animation

Update
void Update(Project project, Scene scene)
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

animations
Animation[int] animations;
Undocumented in source.
processes
AnimationProcess[] processes;
Undocumented in source.

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