/// contains the base class for game objects module ysge.gameObject; import std.stdio; import ysge.project; /// whether the object will render with a colour or a texture enum RenderType { Colour, Texture } /// a texture or a colour that will be used for rendering this object union RenderValue { SDL_Color colour; SDL_Texture* texture; this(SDL_Color pcolour) { colour = pcolour; } this(SDL_Texture* ptexture) { texture = ptexture; } } /// base class for objects in a scene class GameObject { abstract void Update(Project parent); abstract bool CollidesWith(SimpleBox other); abstract void Render(Project parent); }